Halo4

Chapter 3: Dark Reunions

*Responsible for world building, set dressing, lighting, post-processing, fx placement, collision, occluders, optimization, and bug fixing.

Chapter 4: Where Dreams Die

*Responsible for modeling/uv mapping additional modular hallset pieces, unique room shell and center platform using existing textures, world building, set dressing, lighting, post-processing, fx placement, collision, occluders, optimization, and bug fixing.

Chapter 5: Ascension

*Responsible for modeling/uv mapping additional modular hallset pieces using existing textures, world building, set dressing, lighting, post-processing, fx placement, collision, occluders, optimization, and bug fixing.

Chapter 8: End Times

*Responsible for terrain sculpting/vertex coloring/materials/flora and rocks painting, world building, set dressing, lighting, fx placement, collision, occluders, optimization, and bug fixing.

Chapter 16: The Battle of Odessen

*Responsible for world building, set dressing, lighting, post-processing, fx placement, collision, occluders, optimization, and bug fixing.

Chapter 17: Shroud of Memory

*Responsible for terrain sculpting/vertex coloring/materials and rocks painting, world building, set dressing, lighting, post-processing, fx placement, collision, occluders, optimization, and bug fixing.