Halo4

Beaver Creek

*Responsible for hard surface modeling, modeling of interior cave walls, uvw mapping geometry using existing textures, prop out, collision, and bug fixing.

Headlong

*Responsible for hard surface modeling, uvw mapping geometry using existing textures, prop out, decal placement, and collision.

Installation 04

*Responsible for hard surface modeling, uvw mapping geometry using existing textures, prop out, and collision.

Prisoner

*Responsible for modeling of cryo chambers, snow piles, uvw mapping geometry using existing textures, snow decal placement, and collision.